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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AmstradCPCPlus

Switchblade

Switchblade
GenrePlatform Shooter
DeveloperCore Design
PublisherGremlin Graphics
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Switchblade is an action platform game initially released by Gremlin in 1989 for the Commodore Amiga, Atari ST and in 1990 for the 8bit ZX Spectrum, Commodore 64 and Amstrad CPC. The game was later ported in 1991 to the Amstrad CPC+ and Amstrad GX4000.
 
Review
SwitchbladeSTORY / GAMEPLAY
The cyber world of Thraxx is about to enter a new era of darkness and despair. Havok, a dark lord of nightmares, having slept for 10.000 years has finally awoken. The Fireblade has been broken and it's sixteen pieces were scattered through the underworld where Havok now reigns. The slaughter has begun and all of the Blade Knights (hi-tech warriors of Traxx) are dead, except of one. The game is a combination between an action shooter and a platform game (typically a platform-shooter) in which the level areas become visible as you progress and scroll in flip-screen mode. You control Hiro (the only Blade Knight that survived) through six levels and must re-assemble the 16 fragments of the shattered Fireblade. Only then Hiro will be able to take on Havok and avenge his friends' death. There are several enemies on your way who must be taken out by using your fists or kicks but also with firearms, found later. As you progress, you will find bonus weapons and secret rooms.

GRAPHICS / SOUND
The GX4000 and CPC+ have really good graphics with detailed backgrounds (especially on the indoor areas) and nicely drawn sprites (although small) with smooth animation! Note that on the Amstrad CPC+ version, although the game runs in Mode 1 (that uses by default up to 4 colors on screen), new graphics routines utilizing the its enhanced graphics hardware and its 4096-colors palette support raster effects, thus more colors on the screen in comparison to its counterparts (check the colorful shadings at the background sky). The game's sound is equally good, featuring an introductory theme and an interesting in-game tune, but no sound effects at all.
 
Screenshots
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
  • Switchblade
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC Plus
Commodore C64
Amstrad CPC
Sinclair ZX Spectrum
 
 
Hardware information

Amstrad CPC+

Amstrad CPC+CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM
GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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The Amstrad CPC+ (default) color palette
12bit RGB 4096-colors palette (32 on screen)
 
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